Srcds server not updating
I'm setting up CSGO dedicated server on a Windows 7 system.
I have followed the complete steps mentioned Counter-Strike:_Global_Offensive_Dedicated_Servers.
The plugin was designed so that it may be run on either Windows or Linux Source Dedicated Servers with a minimal instalation time.
When enabled on default settings, the level is loaded very, very dark with fog all around.
You'll need to open a standard Windows command prompt (not a Steam CMD prompt), change to the directory where srcds is, and enter the srcds command.
Zombie Mod is a server side modification for Counter-Strike Source.
Then, the start script can check that folder (and it might not exist, which is fine, we can just install).
I like all of these ideas, but perhaps if it was possible to use a file repo that was separate from the panel as well. Let's say Valve release an update for CSGO today, and we update the file repo, can we then force all nodes to download these new updates, store them in /srv/srcds, and that way all future docker containers or even the running ones, when they try to update, they wont have to update much?
I actually really like your suggestion above, Dane.
Would love to see this implemented as it's certainly something that I will be finding becoming higher and higher priority as more and more servers are added to a single host.
This doesn't really affect me for a small game like CS: GO, but for Rust when you're pulling a 6GB image over the WAN, it can definitely make an impact.