Srcds server not updating dating around
I like all of these ideas, but perhaps if it was possible to use a file repo that was separate from the panel as well. Let's say Valve release an update for CSGO today, and we update the file repo, can we then force all nodes to download these new updates, store them in /srv/srcds, and that way all future docker containers or even the running ones, when they try to update, they wont have to update much?
I actually really like your suggestion above, Dane.
The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are.
The game may be played on any map, and users join a server like any other CS: S server without any pre-requisites.
Each update is a learning process and we have almost eliminated all update quirks. - Fixed zombie_listclasses output, there was nothing wrong with the classes it's the speed setting that's not working correctly, I think 400 is the maximum speed.
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Then, the start script can check that folder (and it might not exist, which is fine, we can just install).
But I'm stuck at the section "Starting the server".
The error I get is: From the looks of your error, it seems like you're still in Steam CMD.
Did you quit Steam CMD and return to the/open a command prompt before running srcds?
srcds is a separate program, not a command within Steam CMD.